Great Star Ascendent
Controls:
- Arrow keys: Aim
- X release: Switch between magic missiles (red hat) and laser (blue hat). (Laser can only be activated when energy bar is full!)
- X hold: Fire current magic.
- Z: Shift position away from reticle to dodge incoming foes!
- Enter: Progress UI
See how big of a star you can ascend to!
The limitations of the fantasy console LTRO-1 were (very) loosely taken into consideration... The resolution is increased for web to 3X the LTRO-1's resolution... The music and sound effects are all outputs from Tiatracker, a sound emulator for the TIA sound chip (also used by the Atari 2600)... The colors almost exactly follow the 10 color palette of the LTRO-1. The control scheme fits the LTRO-1 controller (d-pad (arrow keys), A-button (Z), B-button (X), start-button (Enter))
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | rezajamesahmed |
Genre | Action |
Made with | GameMaker |
Tags | 2D, 8-Bit, Endless, GameMaker, Pixel Art, Retro, Short, Singleplayer, Twin Stick Shooter |
Comments
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highscore 440.
Does the music from the death screen refer to something? It reminds me of something, but I can't remember.
I like it, the character design is cool, and the play is fun! The music also feels like it fits the game well! My constructive criticism is (which should be taken with a grain of salt as I don't really know what I'm talking about) that dithering is used a little too much on the mc and that the outline on the enemies seems too thick without adding a lot of info about the geometry, texture, or effects.
Thank you! I'll consider those in my next game. This was the first time I tried dithering and I guess I went a little too much on it.
Cool character design and pixel art.
Thank you!